Welcome to Minecraft Forums!

Minecraft Forums is dedicated to all things Minecraft - whether you want to showcase your creations, find players, or simply seek help, everyone is welcome.
Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

💠Leak💠 Talismans â­• Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels 6.57.0

  • Author Kritzz
  • Creation date
  • You have reached your maxium allowed downloads limit.
- Fixed a long list of slot related bugs
- Added several new effects/conditions and made several improvements to existing effects/conditions (thanks Callum!)
- Several memory optimizations (thanks to Casper!)
- Added support for 1.20.6
  • - Removed debug message
  • - Fixed alt_click
  • - More optimizations for move and change_chunk
  • - Fixed a bug that caused the plugin to fail to load for some users from the previous version
- Added animation effect to play animation, more effects will be added in near future
- API: Added animation API
  • - Fixed a bug that caused some placeholders to not work in some places in some effects
  • - API: TriggerData is no longer a data class
  • - Added keep_levels effect as an xp counterpart to keep_inventory - use both if you want to have a vanilla-style inventory
  • - Added missing effect add_global_points
  • Added new Dispatcher interface. A dispatcher can represent a Player, Entity, Block, or even the Server.
  • Holders (e.g. Enchantment Levels, Talismans, EcoItems) are no longer held by Players, but by Dispatchers
  • Chains / Effects are now triggered by Dispatchers
  • Conditions are now checked against Dispatchers
  • Triggers are now triggered by Dispatchers

For Developers:
  • Deprecated most core API methods and replaced them with new Dispatcher-based methods: e.g. registerHolderProvider has been replaced with registerSpecificHolderProvider<T> and registerGenericHolderProvider
  • Effect#onEnable and Effect#onDisable have had the player versions deprecated and replaced with new versions that take Dispatchers. Update your effects!
  • Condition#isMet has had the player version deprecated and replaced with a new version that takes a Dispatcher
  • All methods like Player#holders, Player#updateHolders, etc. have been deprecated and replaced with Dispatcher<*>#holders etc.

To convert between an Entity and a Dispatcher, just do Entity#toDispatcher - the core flow and most method names have remained the same.

Your existing Effects, Conditions, etc. will still work, however you should update them ASAP as the old methods will eventually be removed!
  • - Added conditions.default-state-off-main-thread option to /plugins/libreforge/config.yml. This option is intended for more advanced users and should help fix the situation where not-met lines are not displayed in rare edge cases. However, changing the value from true to false can also cause not-met lines to sometimes appear where they shouldn't.
Back
Top