follow_along_with_video_below_to_see_how_to_install_our_site_as_web_app
Note: this_feature_currently_requires_accessing_site_using_safari
Changes. REPEATING trigger now works with odds and conditions Improved formatting of GUARD effect
Changes: Added support for 1.20.6
Changes: ELYTRA_FLY_DAMAGE trigger added Added Slimefun support Several other improvements Improved HELD check for offhand
Changes: Added ModelEngine 4 support Added @EntityInSight target. Opens up a ton of possibilities for new abilities. @EntityInSight{distance=20,angle=40,limit=5,target=ALL} - documentation in wiki: https://wiki.advancedplugins.net/abilities/targets#target-reference-table Added event calling and handling to item durability change (PlayerItemDamageEvent) Improved API documentation
Changes: Added PERMISSION toggle effect Improved McMMO Hook to support double fall into the trench + Improved McMMO Hook to work only on natural blocks Fixed the CURE effect Fixed a bug with block destruction
Changes: Improvements to random mob spawn locations Added DAMAGE_CAUSE argument for DO_HARM effect (DO_HARM:HEALTH: DAMAGE_CAUSE) Fixed an issue with heads falling when using the SMELT effect
Changes: Added BITE_HOOK trigger - activates when a fish bites a fish hook (or an object hits it) Added effect AUTO_REEL - automatic reeling of fish from the rod Added COMMAND trigger - activated when the player executes a command. An explanation of how to use it can be found here: Triggers - AdvancedPlugins
Added support for Child Guardians! You can now use the children's version of mobs in the GUARD effect! Format - e.g. BABY_ZOMBIEBABY_ENTITYTYPE Updated the internal metadata used to split plugin blocks. This adds support for the VeinMiner plugin from 2008Choco Now automatically saved to the locale folder Fixed a bug in the console about the wrong YamlFile class
In LIGHTNING:<boolean> added the boolean true = deal block damage and damage, false - only the lightning effect. The MORE_DROPS effect now ignores Entity equipment
Updated the way spawner data is saved - now it is much more optimized. Updated mob consistency between server reboots Added the SCREEN_FREEZE:<TICKS> effect to create a freeze effect for the player, as well as slow them down Added ENTITY_EFFECT:<EFFECT> to apply an entity effect to a player, such as the EntityEffect wound (Spigot-API 1.20.4-R0.1-SNAPSHOT API).