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☄️Aurora☄️| Ambient Particle Display - Customisable Per-Biome

💠Leak💠 ☄️Aurora☄️| Ambient Particle Display - Customisable Per-Biome 5.7.2

  • Author Kritz
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Illuminate the night with breathtaking ambient particle effects

Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customized per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Dependencies: LightAPI and RTUBiomeLib
A list of Frequently Asked Questions can be found here FAQ.

Due to the nature of MC code, there is a set of Minimum Server Specifications. You can also try this Optimize Performance to improve performance server side or Phosphor to improve lighting client sided


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  • Highly configurable
    • Over 50+ particle types
    • 7 unique particle shapes
      • Point
      • Line
      • Cube
      • Ring
      • Circle
      • Wave
    • All shape parameters (size, height, ...) can be modified
    • Combine multiple particle groups in a single biome
  • No setup required
    • Base plugin comes with 40+ unique particle configs
    • Available for almost all vanilla biomes
    • Simply drag & drop the plugin to get started
  • Cross-version compatibility
    • Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
  • Full custom biome support
    • Use Aurora with your favourite custom terrain generators
    • All datapacks which inject custom biomes are also fully compatible
  • WorldGuard per-region support
    • Set particles based on WorldGuard regions instead of using biomes
    • Perfect for Lobby or RPG servers
  • Per-player toggle & permission support
    • Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
    • Permission nodes to make ambient particles only available to donators
  • View per-biome & global particle stats
    • Easily find enabled particles in a particular biome or region for faster navigation and configuration
    • Toggle globally enabled particles with the use of a command
  • Extensive developer API
    • Give your own developers the ability to hook into Aurora's API
    • Create stunning custom particle shapes and designs
  • High-performance with async code
    • Aurora can utilise multiple cores for intensive particle-management tasks
  • One of a kind
    • The first-ever public plugin on SpigotMC to introduce ambient particle effects
    • Enhance your server experience like never before


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[aurora.view] Permission to see all ambient particles. Required to use any Aurora command

[B]/aurora help[/B] [aurora.command.help] Help command to show all possible arguments

[B]/aurora toggle <on/off>[/B] [aurora.command.toggle] Toggle client-side ambient particle effects

[B]/aurora reload[/B] [aurora.command.reload] Reload all plugin configs and particle files

[B]/aurora status[/B] [aurora.command.status] View information on enabled particles in the server

[B]/aurora fixlighting [radius][/B] [aurora.command.fixlighting] Update and refresh lighting on [radius] nearby chunks

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Code:
// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration

// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable

// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json

{
  "name": "Example Particle",
  "enabled": true,
  "spawning": {
    "biomes": [
      "PLAINS",
      "PRESENT: SHORE"
    ],
    "spawnDistance": 10.0,
    "randMultiplier": 0.5,
    "relativePlayerPosition": false,
    "minY": 80.0,
    "maxY": 100.0,
    "shuffleLocations": true
  },
  "particle": {
    "particleName": "FLAME",
    "particleType": "CUBE",
    "maxCount": 8,
    "enableLighting": false
  },
  "properties": {
    "length": [2.0, 5.0],
    "radius": [1.0, 3.0],
    "rate": 0.5,
    "update": 5,
    "duration": [180, 200],
    "waveCycles": [4.5, 6.0],
    "waveAmplitude": 3.0,
    "rotationAngle": 35.0,
    "rotationAxis": "x"
  }
}
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Author
Kritz
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Latest updates

  1. 5.7.2

    Another debugging message was deleted Delete a debug message that was accidentally left behind
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