Residence [1.7.10 up to 1.20]

💠Leak💠 Residence [1.7.10 up to 1.20] 5.1.4.1

Minecraft Versions
1.7, 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20
Source
https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-20.11480/
Documentation
https://www.zrips.net/residence/
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Supports 1.7.10 / 1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 / 1.17 / 1.18 / 1.19 / 1.20 servers
Bukkit/Spigot/PaperSpigot 100% support


As of 5.0.0.0 version you need to have CMILib to run this plugin properly. You can download it HERE

Report issues over GitHub
With previous developers approval, this plugin went from free to "Premium" to help motivate the active developer and push allot more updates and bug fixes in near feature. If you don't appreciate hard work put on this plugins updates, you are welcome to download the same versions for free here but he will be sad and will come to haunt you in your dreams!

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Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.





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Residence includes many features that help server owners to manage protection. This includes:
  • Allows players to define protected areas for themselves.
  • Option for players to rent their own land for other people for the amount of money for defined time period.
  • Teleport system to allow users to teleport to residences.
  • Option for players to sell their land for other players
  • Optional Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
  • Option to charge defined amount of money for each protected block or each block column.
  • Support for moded blocks to be included into protection list as containers or interactable
  • Option to include prefix in chat of your main residence
  • Option to use teleportation to residence with delay to prevent running from PVP
  • Option to kick players from your residence and prevent any future entry into it with simple command
  • Integrated residence sign system to have easy way to buy/rent without using any commands
  • Integrated unique system to have special residences as public shops
  • Integrated system to vote for each shop by giving points or by giving "likes"
  • Option to prevent negative potion effects in residence but allow positive ones.
  • Shop sorting by most popular
  • Possibility to restore residence area to the previous state on rent end event with help of WorldEdit Schematics
  • Integrated residence chat system
  • Support messages to be shown in ActionBar to avoid chat spamming.
  • Option to get part of money back when deleting your residence
  • Easy to use area selection tool with unique selection visualizer in the game.
  • Shows bounds of residence with particle effects if you can't enter it
  • Detailed region information
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  • Individual permissions for each protected area. The land owner can give / deny permissions globally or to other specific players.
  • PlaceHolderAPI support
  • %residence_user_current_owner% - returns current residence owner name
  • %residence_user_current_rentends% - returns time when rent ends
  • %residence_user_current_rentdays% - returns number of days you can rent area
  • %residence_user_current_rentedby% - returns player name who is renting area
  • %residence_user_current_rentprice% - returns area price if its for rent
  • %residence_user_current_forrent% - returns true or false if area is for rent
  • %residence_user_current_saleprice% - return sale price
  • %residence_user_current_forsale% - return true or false if area is for sale
  • %residence_user_current_ssize% - returns residence size in squares (x*z)
  • %residence_user_current_qsize% - returns residence size in cubes (x*z*y)
  • %residence_user_current_bank% - returns residence bank amount
  • %residence_user_current_res% - returns name of current residence
  • %residence_user_blocksell% - returns players block sell amount
  • %residence_user_blockcost% - returns players block buy cost
  • %residence_user_maxrentdays% - returns players max rent days
  • %residence_user_maxrents% - returns players max rentable residences player can have
  • %residence_user_maxsubdepth% - returns max allowed subzone depth
  • %residence_user_maxsub% - returns max subzone amount player can have
  • %residence_user_maxud% - returns max size in height
  • %residence_user_maxew% - returns max size in lenght
  • %residence_user_maxres% - returns max size in width
  • %residence_user_cancreate% - returns true or false if player can create residences
  • %residence_user_amount% - returns amount of residences player currently have
  • %residence_user_admin% - returns true or false depending if player is res admin or not
  • %residence_user_group% - returns players residence group.
  • Integrated GUI for easy flags changes
  • Integrated Sign support for easy usage. Use [market] on first sign line and you are done
You need to add residence into market with /res market rentable [residenceName] [costToRent] [intervalInDays] (allowRenewing) (stayInMarket) (allowAutoPay) command, in example /res market rentable MyHouse 1000 7 this will put MyHouse into market for rent, for 1000 bucks each week. After that, put sign inside residence with top line as [market] and rest will be filled up, or you can put outside residence by providing residence name in second/third/fourth lines, start from first and carry name on next line if it cant fit on

  • Different permissions per land include: move, build, use, PVP, fire, teleport, monsters spawn, damage prevention... in total over 90 different flags to play around
    Code:
    move: true    build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: false
        burn: true
        explode: true
        fireball: true
        trusted: false
        admin: false
        cmonsters: false
        smonsters: false
        nmonsters: false
        canimals: false
        sanimals: false
        nanimals: false
        animalkilling: true
        mobkilling: false
        nofly: false
        vehicledestroy: false
        shear: false
        leash: false
        feed: false
        damage: true
        hidden: false
        pressure: false
        redstone: false
        craft: false
        trade: false
        nomobs: false
        witherdamage: false
        command: false
        overridepvp: false
        keepinv: false
        keepexp: false
        bank: false
        shop: false
        day: false
        night: false
        chat: false
        nodurability: false
        mobitemdrop: false
        mobexpdrop: false
        dragongrief: false
        snowtrail: false
        respawn: false
        enderpearl: false
        dye: false
        bucketfill: false
        bucketempty: false
        iceform: false
        riding: true
        snowball: false
        icemelt: false
        pistonprotection: false
        dryup: false
        sun: false
        rain: false
        hook: false
        chorustp: false
        backup: false
        hotfloor: false
        coords: false
        anvil: true
        beacon: true
        commandblock: false
        egg: true
        flowerpot: true
        spread: true
        glow: true
        wspeed1: true
        wspeed2: true
        decay: true
        grow: true
        jump2: false
        jump3: false
        falldamage: true
        witherspawn: true
        flowinprotection: true
        fallinprotection: true
        witherdestroy: true
        witherdestruction: true
        fly: false
  • Support for group permissions on protections.
  • Automatic residence removal if player is X days offline
  • Option to have TNT and creeper explosions bellow 62 level outside of residence. To have the best vanilla experience.
  • Build in AntiGrief protection, imposible to grief protected land
    Code:
      TNT:      # When set to true will allow TNT and minecart with TNT to explode below 62 (default) level outside of residence
          # This will allow mining with TNT and more vanilla play
          ExplodeBelow: false
          level: 62
        Creeper:
          # When set to true will allow Creeper explode below 62 (default) level outside of residence
          # This will give more realistic gameplay
          ExplodeBelow: false
          level: 62
        Flow:
          # Level from which one to start lava and water flow blocking
          # This don't have effect in residence area
          Level: 63
          # With this set to true, lava flow outside residence is blocked
          NoLavaFlow: false
          # With this set to true, water flow outside residence is blocked
          NoWaterFlow: false
          Worlds:
          - LT_Craftas
        Place:
          # Level from which one to start block lava and water place
          # This don't have effect in residence area
          Level: 63
          # With this set to true, players can't place lava outside residence
          NoLavaPlace: true
          # With this set to true, players can't place water outside residence
          NoWaterPlace: true
          Worlds:
          - LT_Craft
        BlockFall:
          # With this set to true, falling blocks will be deleted if they will land in different area
          Use: true
          # Level from which one to start block block's fall
          # This don't have effect in residence area or outside
          Level: 62
          Worlds:
          - LT_Craft
        ResCleaning:
          # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
          # Effective way to prevent residence creating near griefing target and then remove it
          Use: true
          # Level from which one you want to replace blocks
          Level: 63
          # Block list to be replaced
          # By default only water and lava will be replaced
          Blocks:
          - 8
          - 9
          - 10
          - 11
          Worlds:
          - LT_Craft
        Flags:
          # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
          # Protects in example from people inviting some one and changing pvp flag to true to kill them
          Prevent: true
          list:
          - pvp

  • Protection against sand/gravel cannons
  • Multi-World support.
  • Option to determine minimal size of residence by each side
  • Option to disable plugin in particular worlds
  • Random teleportation over entire world
  • Collision detection system to prevent residences from overlapping.
  • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
  • Limits to protected size can be set up by the admin.
  • Limits to number of protected areas per player can be set.
  • Couple ways to select land including using the select command, using a item to select 2 points or auto selection on player move.
  • Free small residence option for new player on first chest place (optional)
  • Show custom message for player when they placing first chest to give some instructions how to protect land
  • Messages when you enter/leave a residence. (customizable)
  • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
  • (Optional) IConomy support, can set up cost per X number of blocks protected.
  • (Optional) Permissions support.
  • (Optional) WorldGuard support
  • (Optional) CrackShot support
  • (Optional) Full DynMap support with included option to modify colors and whats is shown on map.
  • Couldron support
  • In-game help / commands descriptions
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Code:
 Plugin resPlug = getServer().getPluginManager().getPlugin("Residence");
    if (resPlug != null) {
        ResidenceApi resAPI = Residence.getAPI();
    }

  • ResidenceCreationEvent
  • ResidenceSubzoneCreationEvent
  • ResidenceFlagChangeEvent
  • ResidenceDeleteEvent
  • ResidenceOwnerChangeEvent
  • ResidenceRenameEvent
  • ResidenceRentEvent
  • ResidenceSizeChangeEvent
  • ResidenceChatEvent
  • ResidenceCommandEvent
  • ResidenceFlagCheckEvent
  • ResidenceTPEvent
  • ResidenceAreaAddEvent
  • ResidenceAreaDeleteEvent

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Wiki page can be found over here
Say thanks to smmmadden for making it, as i'm to lazy ^.^


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  • residence.group.[groupname] - defines players residence group from groups.yml file
  • residence.command.[commandName] - allows usage of particular command. By default access to all essential commands are given to all players.
  • residence.command.list.others - allows to see other player residence list.
  • residence.flag.[flag] - allows player to use particular flag even if its disabled in flag.yml file
  • residence.worldguard.[worldRegionName] - allows to create residence intercepting with defined worldguard region
  • residence.command.[commandName] - by negating this permission prevents players from usage of particular command.
  • residence.max.subzones.[number] - max subzones player can have
  • residence.max.subzonedepth.[number] - max subzone depth player can have
  • residence.max.rents.[number] - max number of rented places player can have
  • residence.max.res.[number] - maximum number of residences player can have
  • residence.buy - allows player to buy residence (optional if group don't have CanBuy: true)
  • residence.sell - allows player to sell residence (optional if group don't have CanSell: true)
  • residence.admin - (OP) Gives you access to /resadmin
  • residence.topadmin - (OP) Gives you access to /resreload and /resload commands
  • residence.admin.tp - (OP) Allows to override tp flag
  • residence.admin.move - (OP) Allows to override move flag
  • residence.create - (Default) Allows you to create residences
  • residence.select - (Default) Allows you to select an area to make residences
  • residence.nofly.bypass - (OP) Bypasses nofly in residence
  • residence.delete - (Default) allows to delete residence you own
  • residence.delete.subzone - (Default) allows to delete subzone you own
  • residence.rename - (Default) Allows you to rename residences
  • residence.create.subzone - (Default) allows to create subzone in residence/subzone you own
  • residence.expand - (Default) allows to expand residence you own
  • residence.expand.subzone - (Default) allows to expand subzone you own
  • residence.contract - (Default) allows to contract residence you own
  • residence.contract.subzone - (Default) allows to contract subzone you own
  • residence.resize - (Default) allows to resize residence
  • residence.versioncheck - (OP) Notice to new version after connect
  • residence.nofly.bypass - (OP) Bypasses nofly flag in residence
  • residence.flag.command.bypass - (OP) Bypasses command flag in residence
  • residence.select.auto.others - (OP) Allows to turn on auto selection for other players
  • residence.chatcolor - (Default) Allows to change residence chat color
  • residence.chatprefix - (OP) Allows to change residence chat prefix
  • residence.chatkick - (Default) Allows to kick players from residence chat
  • residence.compass - (Default) Allows to set compass pointer to residence
  • residence.randomtp - (Default) Allows to use /res rt command
  • residence.bypass.build - Bypasses build false flag
  • residence.bypass.destroy - Bypasses destroy false flag
  • residence.bypass.ignorey - Bypassess ignoreY setting in config file and allows to select custom area
  • residence.backup - allows to set backup flag
  • residence.cleanbypass - prevents players residence to be removed on automatic cleaning.
  • residence.market.evict - allow to evict player from residence by force
  • residence.flybypass - allows to bypass fly flag
  • residence.tpdelaybypass - allows to bypass tp delay to residence
  • residence.command.message.enter - allows to modify enter message
  • residence.command.message.leave - allows to modify leave message
  • residence.command.message.enter.remove - allows toremove enter message
  • residence.command.message.leave.remove - allows to remove leave meesage

Author
Kritzz
Downloads
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Views
310
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