RealisticSeasons | Seasons in your minecraft world | With temperature and calendar!

VIP RealisticSeasons | Seasons in your minecraft world | With temperature and calendar! 11.0.2

  • - Fixed newly created worlds always being set to spring, regardless of configuration settings.
Added 4 new events: Christmas, New Year, Easter and Halloween
- Fixed Terralith bug for version 1.21

Christmas
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- Presents spawn underneath trees in villages.
- Maximum of one tree per village
- Presents contain configurable loot (events.yml)
- Presents get quickly removed after Christmas has ended

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Special particles play at night
- Spruce trees are decorated for Christmas through packets. This means your players can't get the blocks in the trees and the world is not modified.

New year

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- Firework cakes spawn in villages at midnight creating beautiful firework shows.
- Each firework cake has one of seven unique shooting patterns, ranging from bursts, fountains and longer rockets. Colors are also randomized.
- A firework cake exists for 45 seconds after which it despawns. A villager nearby will attempt to spawn a new one immediately after. There is also a minimum distance between spawned cakes.
- The fireworks shows will last until daylight.

Easter

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- Easter eggs will be hidden throughout the world containing configurable loot.
- Easter eggs will not spawn close to each other.
- Eggs will despawn quickly after the event is over. Locations of eggs and Christmas presents are stored in the data.yml.
- Killer bunnies will spawn at night.

Halloween

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- Mobs can spawn with special buffs.
- Mobs influenced by a Halloween buff have fire particles around them.
- Vindicators can spawn at night
- Buffs include:
- Speed
- Extra armor
- Flaming arrows (skeletons)
- More potion types (witches)
- Duplication on hit (hitting some mobs may play a particle effect causing 4-5 mobs of the same type to spawn)
- Invisibility on hit (hitting some mobs will cause them to become invisible)
New events.yml file

- Events.yml contains the configuration for the newly added events. It contains a similar configuration as the custom_events.yml with extra options added to toggle built-in features. All features added can individually be turned off and tuned to your liking.

New placeholders
- Added placeholders %rs_next_event%, %rs_next_event_<world>%, %rs_days_until_next_event% and %rs_days_until_next_event_<world>%

New /season command line
- Added a new line in the /season command displaying the next event and the days left. This line can be configured in the lang.yml

Bugs
The chance of bugs occurring is always bigger after a big release and quick hotfixes are common right after a big update. I recommend waiting a few days before using this version on a production server and you should check for new versions on this page. The new version has undergone extensive testing, but I can't test every scenario. Please report bugs to me on my discord server and I also welcome feedback!

Enjoy the new update!
Future updates
- More events will be added in the future, keeping your world dynamic and exciting. The next version will focus more on random events instead of events with a fixed date.


- Potion effects imposed on the player as a penalty for being too cold or too hot are now customizable
  • - Birches now change color
  • - Some other minor bug fixes
  • - Fixed IndexOutOfBoundsException, it still occurs, but now handles better and will no longer cause problems on the server.
  • - Added integration with BlueMap
    • - In winter, map rendering will be paused. This will stop the heavy load on the render as well as prevent crashes
  • - Added a new configuration option to synchronize the calendar of newly created worlds with existing worlds:
    Code:
    on-new-world-creation:
    sync-with-other-world: true
  • Each new world created on the server will be automatically added to the "synced-worlds" list in calendar.yml. Each world on this list will have the same date and time of year. Don't forget to manually add existing worlds to this list.
- Reduced performance impact of chunk queues
  • - The plugin will now issue warnings when certain packet processing issues occur.
  • - Fixed an issue where, with certain settings, "sync time with the real world" would not cause a season change.
  • - Other bug fixes
- Fixed numerous bugs that were reported during the summer.
- Added new switch "ip-location-temp-type" to temperature.yml file. The temperature system already detected if the player was in the US and switched the temperature scale to Fahrenheit, but this feature can now be turned off.

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