PvPManager [Premium]

šŸ’ LeakšŸ’  PvPManager [Premium] 3.34.16

Changelog:
  • Added Windblast knockback protection for players protected in pvp
  • Improved fishing hook defense, line will no longer stick to the protected player
  • Add a few more blocks to the default block interactions list in the config, useful if you need to block sedentary plugins (it's still off by default)
  • Slight performance improvement
Changes:
  • When using the DROP drop mode, players will not drop items if they are killed by a pet
  • Updating dependency versions
Changelog:
  • Added support for Korean language
  • Added the ability to make dying while marked not considered PvP
  • We hope to completely resolve the issue with TAB labels (it was difficult to debug as it only reproduced on large servers with a large number of players)
  • Some internal optimizations
Changelog:
  • Restored the CMI hook, it should now disable godmode like before
  • Add option to protect AFK players from combat, works with Essentials and CMI AFK players
    • Disabled by default, needs to be enabled in config
  • Add Towny hook that disables PvP protection for players in a war
  • Add option to block using totems of undying while in combat
  • Add option to block interact only with specific blocks while in combat
  • Add item in hand variable <item> available on the commands on kill section
  • Changed - Some messages sent in the action bar, like when players are stopped from placing blocks, etc, now properly display in combat
  • Changed - There is now an "Enabled" config setting to toggle the combat action bar, leaving the message empty no longer works. Simply set Enabled to false if you wish to disable it. This makes it consistent with other config sections that are also toggled like that.
  • Fix error saving display names bigger than 255 characters
If you are satisfied with this and other recent updates or with Discord support, it would be greatly appreciated if you could leave a nice review!
Fixed self-marking of bed explosions
Fixed checking some areas where every player was not being checked

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