JetsMinions | #1 MINIONS PLUGIN | ACTIONS | UPGRADES | ANIMATIONS | ROBOTS

VIP JetsMinions | #1 MINIONS PLUGIN | ACTIONS | UPGRADES | ANIMATIONS | ROBOTS 7.10.12

Minecraft Versions
1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21
Source
https://www.spigotmc.org/resources/59972/
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JetsMinions is a feature rich, efficient and user-friendly plugin that allows you to implement Minions, that perform functions for you, into Minecraft..
JetsMinions is the #1 minions plugin, developed back in 2018 and is still actively maintained - A minions plugin you can trust


Current Minions:
- Miner (Mines the block in-front, upgraded miner smelts ore / mines multiple blocks in front)
- Slayer (Kills mobs within a pre-configured range)
- Collector (Collects Items within a pre-configured range)
- Feeder (Feeds minions with a pre-configured range)
- Lumberjack (Chops wood & leaves within a pre-configured range)
- Farmer (Farms farmland within a pre-configured range)
- Fisher (Catches fish within water pools located infront of the minion)
- Seller (Sells items found in its attached chest, the minion is able to get shop values from ShopGUI+, Essentials or CMI)
- Spawner (Spawns mobs around the minion)
- Spawner Miner (Spawns blocks and mines the blocks)

All Minions are upgradable, with configurable upgrade settings
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  • Upgrade Minions with $$$, configure price per upgrade, messages & what they do at each level
  • Fully customizable Minion Store
  • Completely customizable per Minion Interface
  • Console Commands Supported
  • All Protection Plugins, such as any SkyBlock, CoreProtect WorldGuard plugins Supported
  • HeadDatabase support
  • ItemAdder and Oraxen support
  • Managers Minions Efficiently, this plugin will not keep chunks loaded (unlike other similar plugins that do) - Causing larger servers to have thousands of unneeded chunks loaded.
  • Set Minion Limits with Permissions
  • Customizable Health, per Minion type
  • Customizable delays for Animations and Actions per Minion (Specificity the amount of ticks between animation and action, great for larger servers to deal with lag efficiently)
  • Customise Minions Name (and allow Players to set the name of their minions, again through a permission which they can win/buy somehow)
  • Rotate the Minions direction
  • Link Minions to chests
  • Minions will continue working while the owner is offline (Configurable)
  • Feed Minions to keep them powering through their tasks! (Again completely configurable, if you want minions to power on for ever, you can..)
  • Custom Model Data support within GUIs
A few other features that other plugins simply do not have:
  • Create your own custom suits (using Player Heads & RGB colours) and give players access to them through permissions (A great EULA friendly donation perk!). Why be forced to have 'pre-defined' suits when you can create your own...? Players will have access to a Skin GUI to pick from these suits! Skins are cached to prevent long loading times / to many authentications with Mojang
  • Data is stored via Custom NBT Tags When a minion is in an inventory, many other minion plugins force you to have a lore that you do not want (this is how, for example, block-counts can be saved). This plugin uses custom NBT tags to store data (such as stats & Minion level) meaning data is saved on ItemStacks however it is invisible to the user.
  • An API that allows any developer with a basic understanding of Java to create custom Minions. The API is explained below, although is incredibly very easy to use.
*I am willing to do private Minion Development, so if you are looking for a custom minions that does not exist, message me

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Everything you see is Customizable, from the interfaces, to the minion itself.

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Customise everything from GUI name, to everything inside it.

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Clicking a skin in this UI will change their minion skin! Everything is Customizable in this.

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Minion Store (again everything customizable)

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Video courtesy of @AntonioRush (However quite outdated now!) CLICK HERE FOR A SPANISH VERSION




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There are no real commands needed for players, instead I suggest giving them these permissions:

General Permissions:
minions.player.* -
Gives them the permissions below
minions.player.rename - Allows them to rename their minion
minions.player.linkchest - Allows them to link a chest
minions.player.helpcommand
- Allows them access to /Minions (although not needed)
minions.player.store - Allow access to /Minions store

Skin Permissions
This will allow players to select skins in the skin GUI menu
minions.skins.* or
minions.skins.<NameOfSkin>

Minion Limit Permissions

Depending on what permission a user has, will depend on how many minions they can place. Minion place permissions are configured in the config.yml. By default, the permission
minions.place.default - will allow access to three minions, (Check the config.yml to create other permissions allowing for more/less minions)

Admin Permissions & Commands
minions.admin.break - Will allow a user to break any minion
minions.admin.viewminion - Allows any user to open any (loaded) minion menu
minions.admin.reload - /Minions Reload - Reloads the configuration file, although a restart is required for certain things.
minions.admin.givecommand - /Minions give <Player> <MinionType> <Amount> - Gives a specified player that minion (The Minion Type is Case sensitive)
minions.admin.storeother- /Minions storeother <Player> - Opens the store for another player
minions.admin.bypasslimit - Allows a user to place however many minions they want
minions.admin.list - /Minions list <Player> - Lists a players minions
minions.admin.remove - /Minions remove <world> <x> <y> <z> - Removes a minion at the specified location (although you can also go up to it ingame and click it to delete it)
minions.admin.debug - /Minions Debug - Debugs the minion you are looking at


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- Place the jar in the /plugins folder

Hooks, such as World Guard, Factions, etc will automatically be detected & enabled if present (you may disable them if needed in the hooks.yml file)


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There is quite a few files that can be customised. These can be found here

Code:
/**
* Placedholders: (PM Me if you need others)
*
*  %jetsminions_placedminions% //Returns the number of minions the player has placed
*  %jetsminions_placedminions_minionType% //Returns the number of minions the player has placed of a certain minion
*  %jetsminions_placedminions_minionType_max% //Returns the max number of minions a player can place of a certain type
*  %jetsminions_maxminions% //Returns the number of minions the player is able to place
*/

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Currently, you may create a Minion by simply creating a new class and extend Minion (from me.jet315.minions.minions)
Check this out for information:
You will not need a plugin.yml or onEnable or anything like that.

Once you have done this, to register your minion simply export the jar, and put it into the Minions/minions folder. You will also need to setup properties for the Minion in the config.yml and controlpanel.yml.

There's also a bunch of different events
Author
Kritzz
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