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Note: this_feature_currently_requires_accessing_site_using_safari
- Level keys are no longer loaded in lazy mode, data migration bug fixed
- Fixed a long list of slot related bugs - Added several new effects/conditions and made several improvements to existing effects/conditions (thanks Callum!) - Several memory optimizations (thanks to Casper!) - Added support for 1.20.6
- Removed debug message
- Fixed alt_click - More optimizations for move and change_chunk
- Fixed item_points_above, item_points_below, item_points_equal (thanks OfTeN!) - Fixed disabled triggers that were still working - Fixed add_holder_in_radius - Fixed a memory leak when using add_holder_to_victim - Improved hashCode() under load for holders (Thanks Kapitowa!) - Added optional meta check (default true) when switching to a holder refresh item (thx Kapitowa!) - AFK players will no longer have their default holders updated (Thanks Kapitowa!) - Fixed regen_multiplier (Thanks Kapitowa!) - Various minor optimizations to trigger effects (Thanks Kapitowa!) - spawn_particle now works async (Thanks Kapitowa!)
- Fixed compatibility with Veinminer (Thanks Choco!) - Optimized move and change_chunk triggers (thx Casper!)
- Added animation effect to play animation, more effects will be added in near future - API: Added animation API
- Fixed a bug that caused some placeholders to not work in some places in some effects - API: TriggerData is no longer a data class
- Added keep_levels effect as an xp counterpart to keep_inventory - use both if you want to have a vanilla-style inventory