EcoSkills

šŸ’ LeakšŸ’  EcoSkills v3.59.4

- Level keys are no longer loaded in lazy mode, data migration bug fixed
- Fixed a long list of slot related bugs
- Added several new effects/conditions and made several improvements to existing effects/conditions (thanks Callum!)
- Several memory optimizations (thanks to Casper!)
- Added support for 1.20.6
  • - Removed debug message
  • - Fixed alt_click
  • - More optimizations for move and change_chunk
  • - Fixed item_points_above, item_points_below, item_points_equal (thanks OfTeN!)
  • - Fixed disabled triggers that were still working
  • - Fixed add_holder_in_radius
  • - Fixed a memory leak when using add_holder_to_victim
  • - Improved hashCode() under load for holders (Thanks Kapitowa!)
  • - Added optional meta check (default true) when switching to a holder refresh item (thx Kapitowa!)
  • - AFK players will no longer have their default holders updated (Thanks Kapitowa!)
  • - Fixed regen_multiplier (Thanks Kapitowa!)
  • - Various minor optimizations to trigger effects (Thanks Kapitowa!)
  • - spawn_particle now works async (Thanks Kapitowa!)
  • - Fixed compatibility with Veinminer (Thanks Choco!)
  • - Optimized move and change_chunk triggers (thx Casper!)
  • - Added animation effect to play animation, more effects will be added in near future
  • - API: Added animation API
  • - Fixed a bug that caused some placeholders to not work in some places in some effects
  • - API: TriggerData is no longer a data class
  • - Added keep_levels effect as an xp counterpart to keep_inventory - use both if you want to have a vanilla-style inventory

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