[ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager (1.16.5-1.20.4)

VIP [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager (1.16.5-1.20.4) 4.0.7

New Features:
- Support for 1.20.5+
- Model mechanics now allow a render radius of 0 if the value is set to negative
- Segment and tail bone
- [MM] Segment mechanics which allows finer control over segment/tail bone behavior
- [MM] Slot system updated to version 5.7
- Mounts on models will now accurately display health
- [MM] Placeholder to get body rotation

Changes:
- Optimized hitbox generation

Bug fixes:
- Fixed effects not being removed when they were not masked
- Fixed OBB not detecting interactions within OBB
- Fixed memory leak when entity data was not deleted
- Fixed dummy detection by players when location is null
- Fixed the dummy being detected by players when location is null
- Fixed that, that the plugin crashes completely when one model gives an error (now it still gives an error, but meg kindly ignores it and keeps working)
- Fixed entity data updating during animation calculation
- [MM] Fixed that Model.Id values were not strikethrough
- Fixed NPE playerQueue

Bug fixes:​

  • - Fix a crash in the latest builds of 1.20.4 Paper
  • - A lot of bug fixes

Changes:​

  • - Blank badge bones will no longer be visible

What's new:​

  • - Badges now support minimization/kiori
  • - Added bStats

Bug fixes:​

  • - Fixed head shaking
  • - Fixed numerous NPE bugs

What's new:​

  • - Support 1.20.3 - 1.20.4
  • - Blockbench v4.9 support

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