- Minecraft Versions
- 1.16, 1.17, 1.18, 1.19, 1.20
- Documentation
- https://github.com/By1337/BAirDrop/wiki
Dependencies: PlaceholderAPI, (DecentHolograms or ProtocolLib), WorldGuard, WorldEdit
I also recommend joining the community on the discord server https://discord.gg/gRF6FVwDJp
Functions
- Effects Customization
- Event system that provides a high level of customization
- Support for Location Generation in All Worlds
- Schematic support
- Summoning Items for Airdrops
- Location Generation Settings
- Location Pre-Generation System
- Item Drop Probability System
- JavaScript script support
- Automatic Enchantment of Items
Event system
Each action of the airdrop is accompanied by an event, listeners can listen to these events and perform certain actions. Here's an example:
YAML:
alert-start:
description: '&fMessage about start in 30sec' #brief description
event: 'TIMER' #event
requirement:
check-1: #condition
type: 'NUMERICAL_CHECK'
input: '{time-to-start} == 30' #if there are 30 seconds before start
commands: #then the command is executed
- '[MESSAGE_ALL] {air-name}&7 will appear in 30 seconds!'
'
Schematic support
You can add as many schematics as you want and, thanks to the event system, spawn different schematics, for example, depending on the biome
Customizable Effects
Code:
ef=2:
type: CIRCLE
ticks: 36000
timeUpdate: 10
radius: 2
count: 0
viewDistance: 30
step: 0.05
offset-x: 0.5
offset-y: 0.7
offset-z: 0.5
number-of-steps: 6.5
particle: REDSTONE
#only REDSTONE#
size: 3
color-rgb-r: 255
color-rgb-g: 0
color-rgb-b: 255
All effects are objects, and for example, you can copy the effect above, rename it to ef=3, change the settings, and the output will be another unique effect
Airdrop Summon Item
YAML:
summoner:
item-1:
material: SOUL_CAMPFIRE
name: '&aAirdrop beacon'
lore:
- '&7line 1'
- '&7line 2'
airdrop: RANDOM
clone: true
use-player-location: true
check-up-blocks: false
flatness-check: false
call: []
[ATTACH type="full"]1175[/ATTACH]