⭐ ExecutableEvents ⭐ Customize your events very easily !

VIP ⭐ ExecutableEvents ⭐ Customize your events very easily ! 3.24.10.20 [1.8-1.21]

📌 For SCore (all plugins) (X.24.10.20):
  • Fixed an issue with a custom DAMAGE command that only affects the old 1.21 Paper build.
📌 For SCore (all plugins) (X.24.10.1):
Fixes an issue for users of version 1.20.4 and below
📌 For SCore (all plugins) (X.24.9.17):
Fixes minor issue
📌 For SCore (All plugins) (X.24.8.25):

New, two custom commands :
HITSCAN_PLAYERS range:5 radius:0 pitch:0 yaw:0 leftRightShift:0 yShift:0 throughBlocks:true throughEntities:true COMMANDS HERE
HITSCAN_ENTITIES range:5 radius:0 pitch:0 yaw:0 leftRightShift:0 yShift:0 throughBlocks:true throughEntities:true COMMANDS HERE

Range: how far an entity can be to be targetted by the HITSCAN command
RadiusOfHitscan: How WIDE the cylinder is. It's basically the difference of shooting a bullet vs shooting a cannonball.
Pitch: What direction to shoot it in, relative to player pitch
Yaw: Samething
leftRightShift: -5 = the hitscan STARTS from 5 blocks to the left. 0 = Hitscan is centered where the player is. 5 = hitscan STARTS from 5 blocks to the right of the player.
yShift: Same as left,right, except with a different axis.
throughEntities: Boolean: Whether or not the HITSCAN can go through entities.
throughBlocks: Boolean: Whether or not the HITSCAN can go through blocks.
and for command sits the same than AROUND, cou can typ command1 <+> command2 ... and use the placeholder %around_target%

YEAH THE FORMAT OF THIS NEW COMMAND IS DIFFERENT IT REQUIRES TO PUT THE SETTING NAME + ':' AND THEN THE SPECIFICATION. Progressively it will be the norm, like that there is no order and you can place them where you want. And In the future I can add more without difficulties.

Fix an issue with the custom command FORMAT_ENCHANTMENTS

draw of the hitscan : (spoil i'm not an artist)

View attachment 1631

:EE:
ExecutableEvents 3.24.8.13 [1.8-1.21]:​

  • Same as EI, only the teams are different.
  • - /ee run-custom-trigger trigger:{activatorId} // Executes the trigger(s) with the specified ID.

📌 For SCore (all plugins) (X.24.8.13):​

  • New to the custom AROUND command, you can add where you want throughBlocks:false, and it won't affect players who are behind the blocks

📌 For SCore (all plugins) (5.24.8.9):​

  • We fixed an issue where for some reason, default items could not be loaded when plugins were first installed.

📌 For SCore (All Plugins) (5.24.7.1):​

  • New ability to set variable conditions for EB in blockAround
For ExecutableEvents PREMIUM (2.24.5.25).
  • New detailedEffects function for PLAYER_RECEIVE_EFFECT

For SCore (all plugins) (4.24.5.25).
  • MiniMessage dependency version update
📌 For SCore (all plugins) (4.24.4.30).
I've improved the code of several important methods
Fixed the detailedBlocks & blockTypeMustBe edit, now it doesn't always convert your inputs to uppercase.
📌 For SCore (all plugins) (4.24.4.21).
Translating 0 to Latin now returns O instead of crashing the server

New "drop" setting for the TRANSFER_ITEM custom command {launcher slot} {receiver slot} [boolean drop].
drop false: will simply swap items in place
drop true: itemA will go into slotB and itemB will be dropped

Fixes placeholder parsing issue in custom IF command

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